From 3176ae7e517839ca19e1dd9aaee02fbefc852d37 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Timm=20B=C3=A4der?= Date: Fri, 5 Jan 2018 18:14:51 +0100 Subject: [PATCH] gl renderer: Use alpha uniform in inset shadow shader --- gsk/resources/glsl/inset_shadow.fs.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/gsk/resources/glsl/inset_shadow.fs.glsl b/gsk/resources/glsl/inset_shadow.fs.glsl index b6bb87c82a..87a7205de2 100644 --- a/gsk/resources/glsl/inset_shadow.fs.glsl +++ b/gsk/resources/glsl/inset_shadow.fs.glsl @@ -23,5 +23,5 @@ void main() { color = color * clamp (rounded_rect_coverage (outline, f.xy) - rounded_rect_coverage (inside, f.xy - offset), 0.0, 1.0); - setOutputColor(color); + setOutputColor(color * u_alpha); } -- 2.30.2